![]() Hunter the Vigil: Spirit Slayers[WWP 55557] White Wolf Publishing
This Chronicle Book for Hunter: The Vigil looks at shapeshifters Ñ those who form lunatic tribes, those who steal their power from the Devil or from animal skins, those who become infected or cursed. |
![]() Scion Companion[WWP 75012] White Wolf Publishing
The Scion Companion will help you to create new epics, new legends, and new divinities! The Scions of the Irish, Chinese, and Hindu gods make their mark on the World. New Boons, Knacks, and Birthrights increase the ScionsÕ arsenal in the war against the Titans. More allies and more enemies enter the fray, which can change the course of the conflict. |
![]() LTR Board Game[FFG LTR01] Fantasy Flight Games
Illustrated by world-recognized Tolkien artist John Howe, the Lord of the Rings boardgame contains an inventive collaborative game designed by master game designer Reiner Knizia. |
![]() Arkham Horror: Kingsport Horror Exp[FFG VA53] Fantasy Flight Games
Return once more to H.P. Lovecraft's vision of New England, this time to explore the dream-haunted shores of misty Kingsport, a city where the dimensional barriers are at their thinnest. This place also has powerful guardians, so perhaps the investigators will find someone -- or something -- willing to help them in their battle against the Ancient One.
* The town of Kingsport, on a new board with new rules and locations
* 8 new investigators with powerful new abilities
* 4 new Ancient Ones to struggle futilely against
* New protective elements in the form of Guardians
* 2 new Herald sheets
* 20 new monster markers, over 300 new cards, and the deadly Epic Battle cards!
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![]() Arkham Horror: Curse of the Dark Pharaoh Exp[FFG VA33] Fantasy Flight Games
Diabolical evil, supernatural events, powerful relics, and unnatural crises are unleashed upon Arkham in the form of the Curse of the Dark Pharaoh in this 166-card expansion for the Arkham Horror board game featuring new Exhibit Items, "Barred from Neighborhood" cards, and Benefit and Detriment cards, as well as new Arkham Location, Gate, Mythos, Spell, and Allies cards. |
![]() Arkham Horror[FFG VA09] Fantasy Flight Games
The Classic Game of Lovecraftian Monster Hunting Returns!
The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency, all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!
Arkham Horror was originally published by Chaosium, Inc. almost two decades ago. This new, updated edition features stunning new artwork and graphical design as well as revised and expanded rules! No fan of the Cthulhu Mythos will want to miss this opportunity to acquire this classic Call of Cthulhu boardgame!
Note: Arkham Horror is a cooperative game.
Game Contents:
* 1 Rule Book (this book)
* 1 Game Board
* 1 First Player Marker
* 5 Dice
* 16 Investigator Sheets
* 16 Investigator Markers
* 16 Plastic Investigator Stands
* 196 Investigator Status Tokens
o 56 Money Tokens
o 34 Sanity Tokens (10 "threes" and 24 "ones")
o 34 Stamina Tokens (10 "threes" and 24 "ones")
o 48 Clue Tokens
o 24 Skill Sliders
* 189 Investigator Cards
o 44 Common Items
o 39 Unique Items
o 40 Spells
o 20 Skills
o 11 Allies
o 35 Special Cards
+ 8 Retainers
+ 8 Silver Lodge Memberships
+ 8 Bank Loans
+ 8 Blessing/Curse Cards
+ 3 Deputy Cards
* 8 Ancient One Sheets
* 20 Doom Tokens
* 179 Ancient One Cards
o 63 Location Cards
o 67 Mythos Cards
o 49 Gate Cards
* 60 Monster Markers
* 16 Gate Markers
* 3 Activity Markers
* 3 Explored Markers
* 1 Terror Track Marker
* 6 Closed Markers
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![]() Arkham Horror Dunwich Horror Exp[FFG VA32] Fantasy Flight Games
The Dunwich Horror Expansion introduces several new game concepts including "gate surges" that can blow open previously sealed gates, "Madness" and injury cards, as well as "tasks and missions," which allow the investigators to accomplish great things by visiting certain places in a particular order.
Like Arkham Horror, the Dunwich Horror Expansion features superb full color artwork, striking graphic design and well-crafted game components. The Expansion adds eight new investigators, four new "Ancient Ones," over 20 new monster tokens as well as an extra board featuring the village of Dunwich and the eerie places that surround it. In adding more than 300 new cards to the base game, The Dunwich Horror Expansion provides dozens of new items and skills, and enough encounters to double the size of the location decks. |
![]() Pandemic[ZMG 7021] Z-Man Games, Inc.
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.
A truly cooperative game where you all win or you all lose.
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![]() Arkham Horror - The Black Goat of the Woods Expansion[FFG VA56] Fantasy Flight Games
A dangerous cult has risen in Arkham! Meeting in secret, these heretics and madmen consort with dark powers and offer up sacrifices to the Ancient One, while hordes of vicious monsters descend on the the town. It’s up to a small band of investigators to infiltrate the cult and learn from these dark rituals, yet even the most pure-hearted may find himself corrupted in the process. Will their efforts be enough to stop the Ancient One from awakening, or will the investigators succumb, one by one, to the blasphemous seduction of its Herald, the Black Goat of the Woods?
The Black Goat of the Woods is a small expansion for the Arkham Horror board game. This expansion features 88 new Mythos cards, 9 new monster markers, 1 Herald Sheet, and 76 new Investigator cards including new items, new spells, and the dangerous lure of corruption… |
![]() Arkham Horror: King In Yellow Expansion[FFG VA45] Fantasy Flight Games
This expansion introduces a major new mechanic to the game -- Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected.
Featuring over 160 new cards, The King in Yellow heralds a darker age for Arkham Horror fans.
* 13 Blight cards, old friends gone irretrievably mad.
* 7 Magical Effect cards representing powerful new abilities.
* The new Herald mechanic and the King in Yellow Herald.
* 3 new Monster tokens, more horrible than any before!
* Over 160 new cards, detailing new items, new spells, and new horrible happenings in Arkham and beyond!
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![]() Night Horrors: Grim Fears[WWP 70205] White Wolf Publishing
The Wicked Ones
Seductive lover and cannibal hag. Jealous queen and murderous bogeyman. The creatures out of fairy tales are immortal, born anew in each generation’s stories. Watch carefully over your children, and keep iron handy — for these childhood fears are all too real.
A Chronicle Book for Changeling: The Lost™
• 26 antagonists and beasts to inject a dose of faerie dread into any chronicle
• A variety of treacherous and tricksy Lost to stir up the events of any Changeling game
• Includes many faerie creatures designed to be used with any chronicle, from Vampire to Hunter |
![]() Witch Finders[WWP 55554] White Wolf Publishing
Suffer Not the Witch To Live
With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant.
A Character Book for Hunter: The Vigil™
• A long look into the history of the struggle between hunters and witches, laden with story hooks.
• Three new compacts and one new conspiracy: the liar-brotherhood of the Knights of Saint George who perform rites from their Goetic Gospels
• Several new advantages for hunters when in battle with mages, including new Tactics and Endowments
• A look at Philadelphia from the perspective of the war between hunter and sorcerer. |
![]() Savage and Macabre: Gangrel[WWP 25116] White Wolf Publishing
Back to Nature
At the edges of civilization, they prowl. Their Beasts rise close to the surface, sniffing for sustenance. Loners and pack animals alike, the Gangrel are the untamed Savages among the Kindred. Though they are primal blood-drinkers and howlers at the moon, their animalistic allure is not to be denied. From the urban jungle to the wild places unwalked by other vampires, the Gangrel are there. Prepare yourself — it’s time to run with the pack.
• Discover the origins of the Gangrel, in the days before Rome, in the deep wildernesses of the steppes and great forests.
• Delve into the secrets of the Red Surrender, the Gangrel technique for riding the razor’s edge between true Frenzy and iron-clad self control.
• Be immersed in the lore and tales of the Gangrel from contributors both mortal and immortal from around the globe. Discover what else the World of Darkness holds, wicked and growling, in its nights.
• New Merits, bloodlines, Discipline powers and clan secrets that every Vampire: the Requiem player will want to have.
A Clan book for Vampire: The Requiem™ |
![]() The Equinox Road[WWP 70203] White Wolf Publishing
The Path Perilous
The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie.
A Chronicle Book for Changeling: The Lost™
• Advice on the Changeling endgame, from increased power levels and forging new Contracts to the narrative structure of the game
• Guidance on taking a chronicle into Arcadia itself, facing the hazards there and the True Fae at their height of power
• Wyrd evolution, Faerie domains, the Game of Immortals, and more |
![]() Hunter: The Vigil[WWP 555550] White Wolf Publishing
A Candle in the Darkness
The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows.
Rulebook for Hunter: The Vigil™
• A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action.
• A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors.
• Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters. |
![]() Promethean: The Created[WWP 60000] White Wolf Publishing
I know that look of disgust in your eyes.
You can't hide it from me.
I've seen all its expressions in many faces like your own.
I am intimately familiar with rejection.
Yes, these scars and stitched wounds are horrifying to behold.
Were I truly alive, they'd be enough to kill me.
But I am not alive.
Not yet.
Not in the way you know it.
A fire burns within me and animates this dead flesh,
these legs that have wandered the far regions of the Earth,
these hands that have killed men.
And I walk with a purpose.
You will not stand in my way.
These hands have killed men.
A Storytelling Game of Stolen Lives
Prometheans are soulless corpses animated by a mysterious, alchemical force — the Divine Fire stolen from the gods. Their hideousness forces humans, animals, and even nature itself to reject them on an instinctual level. They wander the dark places of the world, seeking what their creators denied them: humanity.
A New Game set in the World of Darkness
• A whole new type of character for players, inspired by the classic Frankenstein monster and the worldwide myths of Golems
• Explores aspects of the World of Darkness unknown to the other game lines
• Strange new antagonists and mysteries to unravel for players of any World of Darkness game
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![]() Mage: The Silver Ladder[WWP 40105] White Wolf Publishing
The Burden of Vision
It’s not about the lust for power. It’s about the need for a grander world. Enlightenment is the birthright of all mankind; the Supernal is there for all to grasp. Do you have a plan to take us there? No? Then step back and let us show you the way.
A Character Book for Mage: The Awakening™. This book includes:
• The history, methodology and ultimate goals of the Silver Ladder.
• Internal functions of the Silver Ladder, from initiation into the Cryptopoly to their complicated codes of law.
• New spells, Artifacts, imbued items, Legacies and characters to pursue the shared dream of Hieraconis. |
![]() World of Darkness: Innocents[WWP 55004] White Wolf Publishing
The World of Darkness Through Innocent Eyes
Monsters don't just lurk in remote forests, nightclubs, slums and the rooftops of the city. They're in your neighborhood, watching you as you walk to school. They're waiting for you in the woods behind your house as you and your friends build your fort. They're under your bed.
Adults have learned to live in the World of Darkness by ignoring the supernatural, by pretending it isn't there and going about the lives they have made for themselves. You don't have that luxury. You see the world through a child's eyes, and that means you haven't learned to look away.
Be careful. Innocence is fragile.
World of Darkness: Innocents includes:
* Complete rules for the game play in the World of Darkness -- no other rulebook needed
* A modified Storytelling system for playing children aged 7 to 12, advice for running chronicles with child characters in mind and for appropriately portraying these characters
* New monsters, spirits, ghosts and advice on integrating the core World of Darkness games with Innocents
Innocents is a core rulebook for the World of Darkness |
![]() Midnight Roads[WWP 55205] White Wolf Publishing
The roads are lovely, dark and deep?
There are things in the world that no laws account for ? things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power.
Midnight Roads includes:
? A host of story hooks, sample locations and supporting characters suitable for chronicles on the go
? New systems for car repair, hotwiring and vehicle modifications
? Contains new Merits related to stunt driving and survival on the road in the World of Darkness
Midnight Roads is a supplement for the World of Darkness |
![]() World of Darkness: Changing Breeds[WWP 55103] White Wolf Publishing
Nature is FED UP with us. |