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Dungeon Crawl Classics #57: Wyvern Mountain (GSL)

Dungeon Crawl Classics #57: Wyvern Mountain (GSL)

[IMP GMG5056]

A Level 4 Adventure.



High atop the Ul Dominor Mountains stands the lonely peak known as Wyvern Mountain. Once the lair of the dread white dragon Skelya and her army of wyvern servants, the high mountain citadel was synonymous with wickedness and wanton destruction.



Now the ancient fastness has become a haven for evil once again. A tribe of brazen goblins have claimed the fastness for their own, unwittingly unlocking the draconic menace concealed beneath Wyvern Mountain.



Will the dread Skelya rise to terrorize the North? Or will the heroes put to rest a secret that has lurked beneath the mountain since time immemorial? Only the most valiant of heroes dare venture into the Wyvern Mountain.



This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of

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DM Campaign Record

DM Campaign Record

[IMP GMG9702]

An indispensible playing aid, this campaign tracker is an essential tool for Dungeon Masters, and features plenty of space to record all information about an ongoing campaign including NPC stats, XP tracking, session logs, character reference, and world info.

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Heros Handbook: Dragonborn (GSL)

Heros Handbook: Dragonborn (GSL)

[IMP GMG4411]

Do not fear death, only the shame of defeat.

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Dungeon Crawl Classics #56: Scions Of Punjar

Dungeon Crawl Classics #56: Scions Of Punjar

[IMP GMG5055]

When the dead stalk the ancestral estates of Punjar, can even the mightiest of heroes emerge triumphant? Or will their corpses join the army of walking dead as the Scions of Punjar?

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Forgotten Heroes: Fang, Fist, And Song (GSL)

Forgotten Heroes: Fang, Fist, And Song (GSL)

[IMP GMG4400]

Need to liven up your campaign world? Try an apocalypse: it can do wonders for your game! Forgotten Heroes: Fang, Fist, and Song uses a cataclysmic theme to re-introduce four new character classes to your 4E game: the druid, ranger, monk, and bard.

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Castles & Crusades - GG5: The Dread Crypt of Srihoz

Castles & Crusades - GG5: The Dread Crypt of Srihoz

[GMG 5524]

A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.



The Dread Crypt of Srihoz was first released as a d20 module in the Dungeon Crawl Classics line. Now this classic adventure is available in an officially licensed Castles & Crusades edition! Specially authorized by Troll Lord Games, The Dread Crypt of Srihoz is a classic fantasy adventure perfect for a C&C campaign.



For leagues uncounted, a path has followed the tortured contours of a cliff which hangs over the storm-battered shore of the icy northern seas. The eternally damp rock is covered in places by a sickly film of grey mosses and lichens, which is the sum total of all the life forms able to scratch out an existence in this gods-forsaken hell. For atop the cliff stands the entrance to the dread crypt of Srihoz, a vampire of ancient name and deadly reputation. Only the bravest adventurers dare enter this place...

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Eldritch Role-Playing System - Core Rules Book

Eldritch Role-Playing System - Core Rules Book

[GMG 4360]

There is a realm where warriors brandish their swords to thwart evil, wizards bend reality to achieve the impossible, and rogues sneak past them both to claim the treasure for themselves! Eldritch Role-Playing System takes you to this realm. A complete yet simple system, this game lets your characters become powerful heroes with straightforward rules.



With no restrictive archetypes, character concept is king: cast any spell, wield any weapon desired, evoke any power imagines. Players can create detailed characters in minutes, fulfilling their destinies in a world of dream known by sages as ?inereve. So sharpen your sword, gather your will, and summon your inner strength to prepare for a new game experience...

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Xcrawl: Phoenix Crawl

Xcrawl: Phoenix Crawl

[GMG P1010]

In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It?s a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled ? but lethal ? conditions. The players go through the dungeon and try to fulfill whatever conditions the DJ puts forth in order to win. Xcrawl is a sport and the challenges are created, but the danger is no less real. If you die, you die!



The official Xcrawl tournament module of Gen Con 2007, the PhoenixCrawl Open is set in a state-of-the-art new arena out of Phoenix, Arizona. This high-octane dungeon promises to be anything but normal as the fire-themed adventure proves there?s more at stake than just prizes when its DJ turns out to be more than human!



This is a stand-alone adventure that can be played with only the core d20 books! Pregenerated characters are included.

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GM Gems

GM Gems

[GMG 4371]

Systems-Neutral Tools for Every Game Master



GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!



Inspiration and Perspiration



This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today?s best known RPG designers, and includes:



* Alchemical Mishaps

* Empty Rooms Worth Describing

* Extraordinary Campsites

* Familiar Creatures with Unfamiliar Faces

* Short Encounters for Short Attention Spans

* Unique Taverns and Inns

* Unusual Holidays

* 100 Unique Treasures



And much, much more!




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DCC #30: Vault of the Dragon Kings Tournament Edition

DCC #30: Vault of the Dragon Kings Tournament Edition

[GMG 5101]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics dont waste your time with long-winded speeches, weird campaign settings, or NPCs who arent meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.



Vault of the Dragon Kings is the official tournament module of the Second Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2005. This limited-edition tournament version presents everything needed to play a tournament in your own home! Included within you will find the 128-page adventure, six heroic miniatures representing the pregenerated characters, six monstrous miniatures representing the denizens of the Vault, four player packs, three official DM scoring packs, and a new sequel adventure that allows you to connect the Vault of the Dragon Kings to an ongoing campaign.



The following miniatures are included:



* The Castellan, Half-Dragon Ettin

* Skeletal Wyrmling

* Basilisk

* Sle?astakk, Lizardman Fighter

* Charp, Lizardman Ranger

* Hb?kir, Lizardman Cleric

* Glynn Trollbane, Human Sorcerer

* Loros Truebow, Human Ranger/Cleric

* Ubo Gutrot, Dwarf Barbarian

* Veriander Lyras, Half-Elven Cleric/Rogue

* Oddwit Silverheel, Gnome Fighter-Bard

* Ynnen ?Chitter-Chatter,? Kobold Rogue/Ranger



Special Note: This boxed set will be produced in limited quantities.

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DCC #52: Chronicle of the Fiend

DCC #52: Chronicle of the Fiend

[GMG 5051]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.



This special tournament module was used for the Fourth Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2007. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. Four apprentices of a venerable hedge mage return from running errands to discover that their master?s tower has been burned to the ground! Arming themselves with the meager equipment undamaged in the fire, they set out to rescue him. Thus begins a series of adventures that stretches many years, as the young servants mature into mighty heroes and finally confront their master?s killer. This adventure module was originally played as a three round tournament with level 0 characters in round one, level 8 characters in round two, and level 10 characters in round three. In home play, the three adventures can be spread over an ongoing campaign.

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Wicked Fantasy Factory #3: Throwdown with the Arm-Ripper

Wicked Fantasy Factory #3: Throwdown with the Arm-Ripper

[GMG 4703]

Your adventures are already exciting. Characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are over-the-top, in-your-face, BADASS THRILL RIDES! Maybe you want adventures that are things of LEGEND! Maybe you want adventures that are WICKED SICK! That?s what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing.





Don?t just crawl through dungeons ? make them sorry they ever met you!





In Throwdown with the Arm-Ripper, the heroes lend a hand to Prince Roberre. The prince is missing an arm, and he hires the heroes to help him regain it. They journey to a magic altar rumored to repair things that are broken. Soon they are face-to-face with the Arm-Ripper himself ? a hulking brute who takes pleasure in plucking the limbs off things smaller than him. But if the heroes succeed, they learn that the Arm-Ripper himself was the least of their dangers!




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The Slithering Overlord

The Slithering Overlord

[GMG 5523]

A world of heroism and epic adventure lives inside each of us. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. With the Castles & Crusades roleplaying game from Troll Lord Games, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.





The Slithering Overlord was first released as a d20 module in the Dungeon Crawl Classics line. Now this classic adventure is available in an officially licensed Castles & Crusades edition! Specially authorized by Troll Lord Games, The Slithering Overlord is a classic fantasy adventure perfect for a C&C campaign.





The heroes are employed by a religious group called The Order of The Invincible Sun to recover treasure and hostages from marauding creatures. As the characters advance through winding passages of the underdeep, fighting all manner of weird creatures, they learn that the situation is far more complicated than they were led to believe. Eventually the heroes come face to face with the Slithering Overlord himself at the heart of his overgrown realm several hundred feet underground!

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DCC #48 - The Adventure Continues

DCC #48 - The Adventure Continues

[GMG 5047]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They?re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!





If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!

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Judges Guild JG3: Dark Tower

Judges Guild JG3: Dark Tower

[GMG 4602]

An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets behind the myths, or attempt to exterminate the ancient evil that lies within? Riches, power, glory and death! All are in: Dark Tower.




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DCC #51.5: The Sinister Secret of Whiterock

DCC #51.5: The Sinister Secret of Whiterock

[GMG 50515]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





Just outside of the border city of Cillamar lies a hidden ruin, once home to a clan of gnomes, now the lair of twisted aberrations that shun the surface world and its people. The heroes are called to explore this ruin. They pick their way through subterranean byways and galleries, past deadly traps and ancient caverns, to discover the eldritch source of the aberrations: a malevolent crystal monolith hidden atop an island in the center of an underground lake. But ending the crystal?s curse carries its own repercussions...





16 pages

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DCC #51 - Castle Whiterock

DCC #51 - Castle Whiterock

[GMG 5050]

The Greatest Dungeon Story Ever Told





As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from lifes cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa.





If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle Whiterock.





-Koborth the Risen, General (retired)





Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:





* Four books detailing the dungeon?s 15 levels and 14 sub-levels, colored according to level: red book, blue book, green book, and black book. Every map location is fully described with stats included.


* A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar.


* A 48-page book of maps.


* A 32-page book of player handouts.


* A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.


* Six loose-leaf character sheets of the pregenerated heroes, ready to play out of the box, plus one blank character sheet to copy for later use.


* A 16-page index and glossary.

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DCC #49 Palace in the Wastes

DCC #49 Palace in the Wastes

[GMG 5048]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace?s builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod!

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DCC #50 Vault of the Iron Overlord

DCC #50 Vault of the Iron Overlord

[GMG 5049]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king?s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom?s wealth until he or she could overcome the trials and obstacles found within the vault...





This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!

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Xcrawl: Las Vegas Crawl

Xcrawl: Las Vegas Crawl

[GMG P1009]

In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It?s a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled ? but lethal ? conditions. The players go through the dungeon and try to fulfill whatever conditions the DJ puts forth in order to win. Xcrawl is a sport and the challenges are created, but the danger is no less real. If you die, you die!





Las Vegas and Xcrawl have a long history. It?s the city that loves to gamble, and Xcrawl offers plenty of angles to bet on! In this deadly crawl, DJ Outrageous Fortune gives the heroes the chance to test their mettle in a fun-loving adventure filled with Vegas spirit. Giant roulette wheels and deadly dice games are in the cards, along with a Trojan horse, an addictive T-rex in withdrawal, and a giant gorilla throwing flaming barrels. Visit the city of lights ? and see if you come home alive!





This is a stand-alone adventure that can be played with only the core d20 books! Pregenerated characters are included.

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